- TRANSLATED PC 98 GAMES HOW TO
- TRANSLATED PC 98 GAMES UPDATE
- TRANSLATED PC 98 GAMES MANUAL
- TRANSLATED PC 98 GAMES UPGRADE
- TRANSLATED PC 98 GAMES FULL
TRANSLATED PC 98 GAMES HOW TO
There’s a whole block of text that has references to debug information about what units are targeting, where they’re moving to, and a whole host of other information that we never could manage to figure out how to activate. Unused Contentĭuring our work on this project, we found quite a lot of references to strings and other content that we couldn’t find being used in the game itself.
TRANSLATED PC 98 GAMES FULL
Screenshots Title Mission Briefing Mission 1 Mission 3 Combat Combat Eimi, Reiko, and Jenny Leveling up post-mission Extra ImagesĬlick here for full mission map images extracted from the game.
Things did pick up pretty quickly after we got over these few hurdles. So all the dialogue was ending prematurely until we hacked it to be something else. The game’s “end of string” control code is 0x20, which is also the ASCII space. Most text windows used in gameplay needed to be expanded to fit the new strings, so that was quite a bit of assembly hacking. Though the game does accept ASCII text unlike Rusty, all its code is written to expect two-byte Shift-JIS text, so all sorts of things go wrong when you feed it odd numbers of text bytes. Words and letters get skipped, the text ends unexpectedly… weirdest of all was that the opening text crawl didn’t autoplay, and you needed to click it to get it to start, if OPEN.TXT wasn’t an even number of letters long. This project required more image edits than E.V.O. Most devastatingly, many pieces of the interface, which appeared to be text, are actually images, which means we needed to figure out a whole new image format (.UGD) just to translate them. This was supposedly a quick “weekend project” we began in December 2016, but we found many quirks about it that slowed down its progress significantly. The acronym CRW stands for Counter Rebellion War on the PC-98, but it stands for Counter Revolution War on the PSX. Another small but fun difference between the PC-98 version and the PSX version. The game was also ported to the Playstation and received a neat anime intro cinematic and four more missions, but the control scheme combined with the quasi real-time gameplay didn’t make for an exceptionally fun experience.
CRW Metal Jacket actually came out a few months before Front Mission, and the games do share some pretty heavy similarities. Another game to compare with is Squaresoft’s Front Mission.
TRANSLATED PC 98 GAMES UPGRADE
There is no base-building like in X-COM, but you are able to customize you the mechs and upgrade your pilot’s stats however you want with bonus points you earn after each mission they survive. About GameĬRW Metal Jacket is an isometric strategy game that plays somewhat like the battles in the first X-COM game, except you control mech pilots in a real-time environment fighting insurgents in a futuristic Japan setting. UGD Image Encoder, Revision, Reinsertion, Bugfixes, Image Edits, Playtesting, Finishing Touches, Patcher Updates. Process: Mapping, Dumping, Translation Draft, Opening Crawl Duration Fix, Control Code Hacks, Command Window Expansion Hack, Formatting.
TRANSLATED PC 98 GAMES MANUAL
Translation Patch & Manual)ĬRW Metal Jacket Mac/Linux Patches v1.0.2 – zip – 1172 download(s) – 626 KBĬRW Metal Jacket Manual v1.0.0 – zip – 1311 download(s) – 15 MB I’ve yet to finish my play-through of this game but that should be finished by the end of the week so if you wish to view it, it can be found here.CRW Metal Jacket Complete (incl.
That leaves a few paragraphs of dialogue, enemy names, weapon and armor names, and a few miscellaneous character menu words.
TRANSLATED PC 98 GAMES UPDATE
At the time of this update I have translated all restorative items, all characters names, class titles, and title menu. However it has been a productive weekend! For the most part this is an easy translation since there is very little dialogue and the bulk of the text that needs translated is words such as items, equipment, monsters, etc. I will convert them png files and upload them this week to show the progress. I was hoping to have some screen shots to accompany this post however Neko Project 2 PC-98 emulator only exports screen shots to Bitmap (.bmp) format and WordPress will not accept them.